HP:968 Move:428 Mana:1557 Secs:16 > n
Road of the Songspells
With every step taken, or every foot floated over, this road sings
another note of its song to you. A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance. An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
(Invis) A member of the elite Enchanter's Guild patrols the area here.
A Moldavian townsperson is going about her business here.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:968 Move:427 Mana:1557 Secs:15 >
Snug tells you, 'how it go?'
HP:968 Move:427 Mana:1557 Secs:12 > c 'divine l'
Okay.
A blinding, white flash instantly engulfs your body!
HP:968 Move:427 Mana:1497 Secs:10 > s
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
You sense a hidden life form.
An extremely bright light suddenly explodes in the room, completely
illuminating everything around you in a white-hot glare!
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:968 Move:426 Mana:1497 Secs:8 > l
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
A melon hammer hovers silently in mid-air here.
A melon hammer hovers silently in mid-air here.
A butterfly sword hovers silently in mid-air here.
A butterfly sword hovers silently in mid-air here.
You sense a hidden life form.
HP:968 Move:426 Mana:1497 Secs:5 > t snug going
Shh... he's asleep.
HP:968 Move:426 Mana:1497 Secs:1 > l
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
A melon hammer hovers silently in mid-air here.
A melon hammer hovers silently in mid-air here.
A butterfly sword hovers silently in mid-air here.
A butterfly sword hovers silently in mid-air here.
HP:968 Move:426 Mana:1497 Secs:1 > l
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
A melon hammer hovers silently in mid-air here.
A melon hammer hovers silently in mid-air here.
A butterfly sword hovers silently in mid-air here.
A butterfly sword hovers silently in mid-air here.
HP:968 Move:500 Mana:1548 Secs:74 > s
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A Moldavia noblewoman graces you with her presence.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:968 Move:499 Mana:1548 Secs:73 >
Mocirne tells you, 'hey, did you try cast 'clair' .?'
HP:968 Move:499 Mana:1548 Secs:72 > s
A Cobblestone Path
This is a small path winding gently away from the great road. Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
A pink ball of fluff walks around, sniffing the ground.
A little brown rat scurries around, looking for food.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:968 Move:498 Mana:1548 Secs:72 >
A pink, fluffy ball flies away to the north.
HP:968 Move:498 Mana:1548 Secs:70 > help clair
CLAIRVOYANCE
Usage : cast 'clairvoyance'
Accumulative:
Duration :
Level : Mage - Level 35
Save : Vs. Saving Spell to negate.
This spell allows the caster's sight to extend far beyond normal bounds,
and view the surroundings of the targeted victim.
You may either issue a victim's name, in which case the spell will
attempt to search them out through the entire world, or you may give
a string of directions, preceded by a period to indicate that the
following is not a player's name. For example, if you issued:
> cast 'clairvoyance' .nwwse
You would look at a room which was north, west, west, south, and east
from where you are standing. The length of this string is:
(Your level) / 20, meaning you can look through a maximum of 5 rooms.
*** More *** t l
HP:968 Move:498 Mana:1548 Secs:59 >
Tragus stares at you and utters the words, 'xov'.
A harmless trail of magic spills out from him, and weakly vanishes.
HP:968 Move:498 Mana:1548 Secs:54 >
Tragus stares at you and utters the words, 'xov'.
A harmless trail of magic spills out from him, and weakly vanishes.
HP:968 Move:498 Mana:1548 Secs:52 > n
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A Moldavia noblewoman graces you with her presence.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:968 Move:497 Mana:1548 Secs:52 > n
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
A Moldavian townsperson is going about her business here.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:968 Move:496 Mana:1548 Secs:51 > n
Road of the Songspells
With every step taken, or every foot floated over, this road sings
another note of its song to you. A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance. An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:968 Move:495 Mana:1548 Secs:51 > n
n
An elven city guard leaves south.
Road of the Songspells
The road runs alongside the grand Church of Light. Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.
[ Exits: n s ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:968 Move:494 Mana:1548 Secs:50 >
Road of the Songspells
It is quite clear by now that the musical notes that chime with your
every movement are heard only by you. Maybe the road itself has taken a
liking to you. Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything. Then
again, maybe you are just crazy. Maybe there are no sounds, there is no
road, there is no city, and you are not really here. You must be crazy if
you've been standing here talking to yourself for this long.
[ Exits: n s ]
(Invis) A member of the elite Enchanter's Guild patrols the area here.
A Moldavian townsperson is going about her business here.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:968 Move:493 Mana:1548 Secs:50 > n
Road of the Songspells
Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild. The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.
[ Exits: n s ]
A rotund Moldavia nobleman pushes his way through the crowd.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:968 Move:492 Mana:1548 Secs:49 >
Tragus stares at you and utters the words, 'xov'.
A powerful web of magic encloses around you, holding you fast!
HP:968 Move:492 Mana:1548 Secs:46 > c 'disin' tragus
Okay.
Tragus screams in horror as he rapidly disintegrates away!
HP:968 Move:492 Mana:1473 Secs:46 >
Tragus pierces you very hard.
Tragus dodges the attack!
You miss Tragus with your pierce.
You pierce Tragus hard.
You pierce Tragus very hard.
Tragus has some small wounds and bruises.
HP:956 Move:492 Mana:1473 Secs:44 > order followers assist jonas
You order all your followers to "assist jonas"
A butterfly sword jumps into the battle alongside you!
A butterfly sword lunges at Tragus and attacks!
A butterfly sword misses Tragus with its slash.
A butterfly sword jumps into the battle alongside you!
A butterfly sword lunges at Tragus and attacks!
A butterfly sword misses Tragus with its slash.
A melon hammer jumps into the battle alongside you!
A melon hammer lunges at Tragus and attacks!
A melon hammer pounds Tragus hard.
A melon hammer jumps into the battle alongside you!
A melon hammer lunges at Tragus and attacks!
A melon hammer barely pounds Tragus.
HP:956 Move:492 Mana:1473 Secs:43 >
Tragus dodges the attack!
A melon hammer misses Tragus with its pound.
A melon hammer misses Tragus with its pound.
A butterfly sword misses Tragus with its slash.
A butterfly sword misses Tragus with its slash.
Tragus pierces you very hard.
Tragus pierces you very hard.
You pierce Tragus hard.
You miss Tragus with your pierce.
You miss Tragus with your pierce.
Tragus has some small wounds and bruises.
HP:932 Move:492 Mana:1473 Secs:42 > bash
Your bash at Tragus sends him sprawling!
HP:932 Move:492 Mana:1473 Secs:42 >
A melon hammer pounds Tragus hard.
A melon hammer misses Tragus with its pound.
A butterfly sword barely slashes Tragus.
Tragus dodges the attack!
A butterfly sword misses Tragus with its slash.
Tragus pierces you very hard.
Tragus pierces you very hard.
Tragus dodges the attack!
You miss Tragus with your pierce.
You miss Tragus with your pierce.
You pierce Tragus very hard.
Tragus has some small wounds and bruises.
A dwarven city guard has arrived.
HP:906 Move:492 Mana:1473 Secs:40 >
A melon hammer misses Tragus with its pound.
A melon hammer misses Tragus with its pound.
A butterfly sword barely slashes Tragus.
A butterfly sword slashes Tragus hard.
Tragus pierces you very hard.
Tragus pierces you very hard.
You miss Tragus with your pierce.
You pierce Tragus hard.
Tragus has some small wounds and bruises.
HP:881 Move:492 Mana:1473 Secs:38 >
Tragus gazes intently at you.
A dark beam of antimatter explodes from his eyes, striking you!
The antimatter violently blasts you out of the room!
Road of the Songspells
It is quite clear by now that the musical notes that chime with your
every movement are heard only by you. Maybe the road itself has taken a
liking to you. Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything. Then
again, maybe you are just crazy. Maybe there are no sounds, there is no
road, there is no city, and you are not really here. You must be crazy if
you've been standing here talking to yourself for this long.
[ Exits: n s ]
(Invis) A member of the elite Enchanter's Guild patrols the area here.
A Moldavian townsperson is going about her business here.
You fly into the room, striking the ground hard!
That really did HURT!
HP:488 Move:492 Mana:1473 Secs:38 > bash
Who would you like to bash?
HP:488 Move:492 Mana:1473 Secs:37 >
Snug tells you, 'you silenced'
HP:488 Move:492 Mana:1473 Secs:36 > s
You try to leave, but the powerful webbing holds you fast!
HP:488 Move:492 Mana:1473 Secs:36 > s
You try to leave, but the powerful webbing holds you fast!
HP:488 Move:492 Mana:1473 Secs:28 > Your group consists of:
Name Hit Move Mana Hit% Mana% Level TNL
Jonas 488 492 1473 50% 87% 36 8.9m
A butterfly swor 223 -1 100 100% 100% 35 -
A butterfly swor 230 -1 100 100% 100% 35 -
A melon hammer 237 -1 100 100% 100% 35 -
A melon hammer 211 -1 100 92% 100% 35 -
HP:488 Move:492 Mana:1473 Secs:28 > gr
Your group consists of:
Name Hit Move Mana Hit% Mana% Level TNL
Jonas 488 492 1473 50% 87% 36 8.9m
A butterfly swor 223 -1 100 100% 100% 35 -
A butterfly swor 230 -1 100 100% 100% 35 -
A melon hammer 237 -1 100 100% 100% 35 -
A melon hammer 211 -1 100 92% 100% 35 -
HP:488 Move:492 Mana:1473 Secs:22 > t snug not yet
You tell Snug, 'not yet'
HP:488 Move:492 Mana:1473 Secs:19 > bash trag
No one by that name here.
HP:488 Move:492 Mana:1473 Secs:18 > bash trag
No one by that name here.
HP:488 Move:492 Mana:1473 Secs:17 > bash trag
No one by that name here.
HP:488 Move:492 Mana:1473 Secs:16 > bash trag
No one by that name here.
HP:488 Move:492 Mana:1473 Secs:15 > bash trag
No one by that name here.
HP:488 Move:492 Mana:1473 Secs:15 > bash trag
No one by that name here.
HP:488 Move:492 Mana:1473 Secs:14 >
Snug tells you, 'trow me sanc again'
HP:488 Move:492 Mana:1473 Secs:12 > bash trag
No one by that name here.
HP:488 Move:492 Mana:1473 Secs:12 >
Someone stares at you and utters the words, 'gurunsqo'.
Someone lunges at you and attacks!
HP:488 Move:492 Mana:1473 Secs:9 > bash trag
You fail to bash Tragus and fall to the ground!
HP:488 Move:492 Mana:1473 Secs:9 >
Snug tells you, 'i summon ya'
HP:488 Move:492 Mana:1473 Secs:9 >
You pierce Tragus very hard.
You pierce Tragus very hard.
You miss Tragus with your pierce.
Tragus has some small wounds and bruises.
Tragus pierces you very hard.
Tragus pierces you very hard.
HP:462 Move:492 Mana:1473 Secs:8 >
You pierce Tragus very hard.
You miss Tragus with your pierce.
Tragus dodges the attack!
You miss Tragus with your pierce.
Tragus has some small wounds and bruises.
Tragus pierces you very hard.
Tragus pierces you very hard.
HP:436 Move:492 Mana:1473 Secs:6 > st
bash trag
You quickly scramble to your feet!
You slowly rise off the floor and hover in mid-air.
HP:436 Move:492 Mana:1473 Secs:4 > No one by that name here.
HP:436 Move:492 Mana:1473 Secs:4 > bash trag
No one by that name here.
HP:436 Move:492 Mana:1473 Secs:2 >
The magical webbing melts around your body. You are free!
HP:487 Move:566 Mana:1524 Secs:75 > bash trag
No one by that name here.
HP:487 Move:566 Mana:1524 Secs:75 > s
Road of the Songspells
The road runs alongside the grand Church of Light. Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.
[ Exits: n s ]
HP:487 Move:565 Mana:1524 Secs:74 > s
Road of the Songspells
With every step taken, or every foot floated over, this road sings
another note of its song to you. A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance. An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
HP:487 Move:564 Mana:1524 Secs:73 > s
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
A pink ball of fluff walks around, sniffing the ground.
A Moldavian townsperson is going about her business here.
HP:487 Move:563 Mana:1524 Secs:73 > s
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A little brown rat scurries around, looking for food.
A Moldavia noblewoman graces you with her presence.
HP:487 Move:562 Mana:1524 Secs:73 > s
A Cobblestone Path
This is a small path winding gently away from the great road. Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
HP:487 Move:561 Mana:1524 Secs:72 > n
n
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A little brown rat scurries around, looking for food.
A Moldavia noblewoman graces you with her presence.
HP:487 Move:560 Mana:1524 Secs:72 >
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
A pink ball of fluff walks around, sniffing the ground.
A Moldavian townsperson is going about her business here.
HP:487 Move:559 Mana:1524 Secs:72 > n
n
Road of the Songspells
With every step taken, or every foot floated over, this road sings
another note of its song to you. A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance. An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
HP:487 Move:558 Mana:1524 Secs:71 > n
Road of the Songspells
The road runs alongside the grand Church of Light. Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.
[ Exits: n s ]
HP:487 Move:557 Mana:1524 Secs:71 >
Road of the Songspells
It is quite clear by now that the musical notes that chime with your
every movement are heard only by you. Maybe the road itself has taken a
liking to you. Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything. Then
again, maybe you are just crazy. Maybe there are no sounds, there is no
road, there is no city, and you are not really here. You must be crazy if
you've been standing here talking to yourself for this long.
[ Exits: n s ]
(Invis) A member of the elite Enchanter's Guild patrols the area here.
A Moldavian townsperson is going about her business here.
HP:487 Move:556 Mana:1524 Secs:71 > n
n
Road of the Songspells
Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild. The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.
[ Exits: n s ]
Tragus Priest of Death is standing here. (Red Aura)
A Moldavia city guard is here, keeping the peace.
A melon hammer hovers silently in mid-air here.
A melon hammer hovers silently in mid-air here.
A butterfly sword hovers silently in mid-air here.
A butterfly sword hovers silently in mid-air here.
A rotund Moldavia nobleman pushes his way through the crowd.
HP:487 Move:555 Mana:1524 Secs:71 >
The Songspells and Emerald Lane
Starting at the eastern edge of the transparent road is Emerald Lane.
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.
[ Exits: n e s ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:487 Move:554 Mana:1524 Secs:71 > nn
Huh?!?
HP:487 Move:554 Mana:1524 Secs:70 >
HP:487 Move:554 Mana:1524 Secs:70 > s
s
Road of the Songspells
Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild. The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A rotund Moldavia nobleman pushes his way through the crowd.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:487 Move:553 Mana:1524 Secs:69 >
Road of the Songspells
It is quite clear by now that the musical notes that chime with your
every movement are heard only by you. Maybe the road itself has taken a
liking to you. Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything. Then
again, maybe you are just crazy. Maybe there are no sounds, there is no
road, there is no city, and you are not really here. You must be crazy if
you've been standing here talking to yourself for this long.
[ Exits: n s ]
Tragus Priest of Death is standing here. (Red Aura)
(Invis) A member of the elite Enchanter's Guild patrols the area here.
A Moldavian townsperson is going about her business here.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:487 Move:552 Mana:1524 Secs:69 > s
Road of the Songspells
The road runs alongside the grand Church of Light. Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.
[ Exits: n s ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:487 Move:551 Mana:1524 Secs:69 > s
Road of the Songspells
With every step taken, or every foot floated over, this road sings
another note of its song to you. A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance. An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:487 Move:550 Mana:1524 Secs:68 > s
s
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
A pink ball of fluff walks around, sniffing the ground.
A Moldavian townsperson is going about her business here.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:487 Move:549 Mana:1524 Secs:67 >
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A little brown rat scurries around, looking for food.
A Moldavia noblewoman graces you with her presence.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:487 Move:548 Mana:1524 Secs:67 > s
s
A Cobblestone Path
This is a small path winding gently away from the great road. Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:487 Move:547 Mana:1524 Secs:67 >
Before the Park Gates
The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park. A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park. Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:487 Move:546 Mana:1524 Secs:67 > s
s
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
A small red songbird hops merrily around here.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:487 Move:545 Mana:1524 Secs:66 >
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:487 Move:544 Mana:1524 Secs:66 > s
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:487 Move:543 Mana:1524 Secs:65 > s
The Meeting Place
This area is separated from the rest of the park by a large bush grown
into a semi circle around the east, south, and west. Several wooden
benches are here to rest on, and two wooden podiums have been placed across
from each other toward the south. This open forum of talk is a common
favorite of the townspeople. Nearly every day someone stands up behind one
of these podiums to dispense his or her thoughts on religion, magic, and
many other topics, and nearly every day someone else stands before the
other podium to oppose him.
[ Exits: n ]
A large, sociable bulletin board is mounted on a wall here.
A tiny chipmunk darts through the grass.
A little brown field mouse jumps through the grass.
A small red songbird hops merrily around here.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:487 Move:542 Mana:1524 Secs:65 > s
Alas, you cannot go that way...
HP:487 Move:542 Mana:1524 Secs:65 > n
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:487 Move:541 Mana:1524 Secs:64 > e
Eastern Cobblestone Path
The path comes to an intersection here between the eastern park entrance
and the fountain. A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.
[ Exits: n e s w ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:487 Move:540 Mana:1524 Secs:64 > e
e
East Park Entrance
A small gate hinged on one side leads into and out of the park. A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll. This entrance is often used by
the poor of Moldavia, or those just coming from the market.
[ Exits: n s w ]
A brightly colored butterfly flitters around.
A little grey squirrel darts back and forth collecting nuts.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:487 Move:539 Mana:1524 Secs:63 > The fence seems to be closed.
HP:487 Move:539 Mana:1524 Secs:63 > e
The fence seems to be closed.
HP:487 Move:539 Mana:1524 Secs:63 > t snug middle of fighting
You tell Snug, 'middle of fighting'
HP:487 Move:539 Mana:1524 Secs:55 > c 'cure c'
Okay.
Your fingernail is suddenly torn up and your finger doused in lemon juice!
HP:487 Move:539 Mana:1511 Secs:53 > c 'cure c'
c 'cure c'
Okay.
Your pinky grows longer and curls around sideways!
HP:487 Move:539 Mana:1498 Secs:51 > Okay.
You feel a lot better!
HP:560 Move:539 Mana:1473 Secs:49 >
Snug tells you, 'i will recally ou'
HP:560 Move:539 Mana:1473 Secs:48 > c 'econ'
Okay.
The very essence of Magic crackles at your fingertips!
HP:560 Move:539 Mana:1373 Secs:47 >
A monarch butterfly flies into the room.
HP:560 Move:539 Mana:1373 Secs:45 > c 'cure c'
Okay.
Pink smoke rapidly descends upon you, then dissipates away!
HP:560 Move:539 Mana:1367 Secs:44 > c 'cure c'
Okay.
You feel a lot better!
HP:635 Move:539 Mana:1355 Secs:42 > c 'cure c'
Okay.
You feel a lot better!
HP:709 Move:539 Mana:1343 Secs:40 > c 'cure c'
Okay.
You feel a lot better!
HP:784 Move:539 Mana:1331 Secs:38 > c 'cure c'
Okay.
You feel a lot better!
HP:856 Move:539 Mana:1319 Secs:36 > c 'cure c'
Okay.
You feel a lot better!
HP:930 Move:539 Mana:1307 Secs:34 > c 'disin' tragus
Cannot find the target of your spell!
HP:930 Move:539 Mana:1307 Secs:30 > w
Eastern Cobblestone Path
The path comes to an intersection here between the eastern park entrance
and the fountain. A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.
[ Exits: n e s w ]
A harmless garter snake slithers along the ground.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:930 Move:538 Mana:1307 Secs:30 > n
n
A Grove of Oak Trees
These oaks are not quite so large as those on the western side, but are
impressive nonetheless. Several trees grow in a random pattern, and one
toward the north in particular looks interesting.
[ Exits: n e s w ]
A small acorn on the ground barely catches your attention.
A tiny chipmunk darts through the grass.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:930 Move:537 Mana:1307 Secs:30 >
The Grassy Knoll
The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.
[ Exits: e s w ]
A small red songbird hops merrily around here.
A tiny honeybee buzzes around in the air.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:930 Move:536 Mana:1307 Secs:29 > n
n
Alas, you cannot go that way...
HP:930 Move:536 Mana:1307 Secs:29 > Alas, you cannot go that way...
HP:930 Move:536 Mana:1307 Secs:29 > w
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
A brightly colored butterfly flitters around.
A small red songbird hops merrily around here.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:930 Move:535 Mana:1307 Secs:28 > n
Before the Park Gates
The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park. A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park. Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:930 Move:534 Mana:1307 Secs:28 > c 'disin' tragus
Cannot find the target of your spell!
HP:930 Move:534 Mana:1307 Secs:27 > n
A Cobblestone Path
This is a small path winding gently away from the great road. Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
A pink ball of fluff walks around, sniffing the ground.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:930 Move:533 Mana:1307 Secs:27 > c 'disin' tragus
Cannot find the target of your spell!
HP:930 Move:533 Mana:1307 Secs:27 > n
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A little brown rat scurries around, looking for food.
A Moldavia noblewoman graces you with her presence.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:930 Move:532 Mana:1307 Secs:26 > n
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:930 Move:531 Mana:1307 Secs:26 > c 'disin' tragus
Cannot find the target of your spell!
HP:930 Move:531 Mana:1307 Secs:26 > n
Road of the Songspells
With every step taken, or every foot floated over, this road sings
another note of its song to you. A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance. An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:930 Move:530 Mana:1307 Secs:25 > c 'disin' tragus
Cannot find the target of your spell!
HP:930 Move:530 Mana:1307 Secs:25 > n
Road of the Songspells
The road runs alongside the grand Church of Light. Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.
[ Exits: n s ]
You sense a hidden life form.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:930 Move:529 Mana:1307 Secs:25 > c 'disin' tragus
Cannot find the target of your spell!
HP:930 Move:529 Mana:1307 Secs:24 > n
Road of the Songspells
It is quite clear by now that the musical notes that chime with your
every movement are heard only by you. Maybe the road itself has taken a
liking to you. Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything. Then
again, maybe you are just crazy. Maybe there are no sounds, there is no
road, there is no city, and you are not really here. You must be crazy if
you've been standing here talking to yourself for this long.
[ Exits: n s ]
You sense a hidden life form.
A Moldavian townsperson is going about her business here.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:930 Move:528 Mana:1307 Secs:24 > c 'disin' tragus
Cannot find the target of your spell!
HP:930 Move:528 Mana:1307 Secs:24 > n
Road of the Songspells
Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild. The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.
[ Exits: n s ]
You sense a hidden life form.
(Invis) A member of the elite Enchanter's Guild patrols the area here.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:930 Move:527 Mana:1307 Secs:22 > n
The Songspells and Emerald Lane
Starting at the eastern edge of the transparent road is Emerald Lane.
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.
[ Exits: n e s ]
A rotund Moldavia nobleman pushes his way through the crowd.
A Moldavia city guard is here, keeping the peace.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:930 Move:526 Mana:1307 Secs:22 > n
Road of the Songspells
As you travel down this road, you begin hearing soft, musical tones
floating through the air. The sounds are calm and at whisper volume - too
quiet to be church bells. They chime at regular intervals like a slow heart
beat. People pass back and forth around you, and nobody seems to be taking
any notice. You're beginning to wonder whether or not these bells are
in your head.
[ Exits: n s ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:930 Move:525 Mana:1307 Secs:21 > n
Road of the Songspells
The Mage's Guild and School stands like a colossus just off the road
toward the southwest. It was the high council of that guild who gave this
road its name long ago. There is certainly magic at work on the very road
itself, for it is unlike any other walkway in the whole of the city, or
perhaps the world. Open-doored buildings stand to the east and west, each
having a sign near its entrance. Most of the townspeople of Moldavia are
entirely illiterate, especially the poor. As a result the shopkeepers use
a system of carved or painted pictures on their signs to let the people
know what is available.
[ Exits: n s ]
A rotund Moldavia nobleman pushes his way through the crowd.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:930 Move:524 Mana:1307 Secs:21 > c 'disin' tragus
Cannot find the target of your spell!
HP:930 Move:524 Mana:1307 Secs:20 > s
Road of the Songspells
As you travel down this road, you begin hearing soft, musical tones
floating through the air. The sounds are calm and at whisper volume - too
quiet to be church bells. They chime at regular intervals like a slow heart
beat. People pass back and forth around you, and nobody seems to be taking
any notice. You're beginning to wonder whether or not these bells are
in your head.
[ Exits: n s ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:930 Move:523 Mana:1307 Secs:19 > s
The Songspells and Emerald Lane
Starting at the eastern edge of the transparent road is Emerald Lane.
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.
[ Exits: n e s ]
A rotund Moldavia nobleman pushes his way through the crowd.
A Moldavia city guard is here, keeping the peace.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:930 Move:522 Mana:1307 Secs:19 > c 'disin' tragus
Cannot find the target of your spell!
HP:930 Move:522 Mana:1307 Secs:18 > s
Road of the Songspells
Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild. The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.
[ Exits: n s ]
(Invis) A member of the elite Enchanter's Guild patrols the area here.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:930 Move:521 Mana:1307 Secs:18 > c 'disin' tragus
Cannot find the target of your spell!
HP:930 Move:521 Mana:1307 Secs:18 > s
c 'disin' tragus
Road of the Songspells
It is quite clear by now that the musical notes that chime with your
every movement are heard only by you. Maybe the road itself has taken a
liking to you. Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything. Then
again, maybe you are just crazy. Maybe there are no sounds, there is no
road, there is no city, and you are not really here. You must be crazy if
you've been standing here talking to yourself for this long.
[ Exits: n s ]
You sense a hidden life form.
A Moldavian townsperson is going about her business here.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:930 Move:520 Mana:1307 Secs:17 > Cannot find the target of your spell!
HP:930 Move:520 Mana:1307 Secs:17 >
Someone stares at you and utters the words, 'gurunsqo'.
A butterfly sword starts clawing madly at its throat!
A butterfly sword starts clawing madly at its throat!
A melon hammer starts clawing madly at its throat!
A melon hammer starts clawing madly at its throat!
Someone lunges at you and attacks!
HP:930 Move:520 Mana:1307 Secs:17 > c 'disin' tragus
You miss Tragus with your pierce.
You miss Tragus with your pierce.
Tragus dodges the attack!
You miss Tragus with your pierce.
Tragus has quite a few wounds.
Tragus pierces you very hard.
Tragus pierces you very hard.
You feel weak as Tragus drains your energy and adds it to his own!
A melon hammer growls darkly at Tragus as it remembers him!
A melon hammer lunges at Tragus and attacks!
A melon hammer pounds Tragus.
Okay.
Your hair falls out in clumps, and you drool uncontrollably!
HP:801 Move:520 Mana:1269 Secs:15 >
Tragus stares at you and utters the words, 'gurunsqo'.
Tragus's pinky grows longer and curls around sideways!
HP:801 Move:520 Mana:1269 Secs:15 >
A melon hammer misses Tragus with its pound.
You miss Tragus with your pierce.
You miss Tragus with your pierce.
You miss Tragus with your pierce.
Tragus has some small wounds and bruises.
Tragus misses you with his pierce.
Tragus pierces you very hard.
HP:789 Move:520 Mana:1269 Secs:13 > order followers assist jonas
You order all your followers to "assist jonas"
A butterfly sword jumps into the battle alongside you!
Tragus dodges the attack!
A butterfly sword lunges at Tragus and attacks!
A butterfly sword misses Tragus with its slash.
A butterfly sword jumps into the battle alongside you!
Tragus dodges the attack!
A butterfly sword lunges at Tragus and attacks!
A butterfly sword misses Tragus with its slash.
A melon hammer jumps into the battle alongside you!
A melon hammer lunges at Tragus and attacks!
A melon hammer misses Tragus with its pound.
Tragus stealthly retreats from the battle.
HP:789 Move:520 Mana:1269 Secs:13 > c 'disin' tragus
Cannot find the target of your spell!
HP:789 Move:520 Mana:1269 Secs:10 > save
Saving Jonas.
HP:789 Move:520 Mana:1269 Secs:10 > save
Saving Jonas.
HP:789 Move:520 Mana:1269 Secs:8 >
Tragus stares at you and utters the words, 'xov'.
A harmless trail of magic spills out from him, and weakly vanishes.
HP:789 Move:520 Mana:1269 Secs:8 > c 'disin' tragus
Okay.
Tragus screams in horror as he rapidly disintegrates away!
HP:789 Move:520 Mana:1194 Secs:7 > order followers assist jonas
Tragus pierces you very hard.
Tragus pierces you very hard.
You pierce Tragus hard.
Tragus dodges the attack!
You miss Tragus with your pierce.
Tragus dodges the attack!
You miss Tragus with your pierce.
Tragus has quite a few wounds.
A melon hammer growls darkly at Tragus as it remembers him!
A melon hammer lunges at Tragus and attacks!
A melon hammer barely pounds Tragus.
HP:763 Move:520 Mana:1194 Secs:5 > You order all your followers to "assist jonas"
A butterfly sword jumps into the battle alongside you!
A butterfly sword lunges at Tragus and attacks!
A butterfly sword misses Tragus with its slash.
A butterfly sword jumps into the battle alongside you!
Tragus dodges the attack!
A butterfly sword lunges at Tragus and attacks!
A butterfly sword misses Tragus with its slash.
A melon hammer jumps into the battle alongside you!
A melon hammer lunges at Tragus and attacks!
A melon hammer misses Tragus with its pound.
HP:763 Move:520 Mana:1194 Secs:5 > bash
Tragus stares at you and utters the words, 'xov'.
A powerful web of magic encloses around you, holding you fast!
HP:763 Move:520 Mana:1194 Secs:4 > Your bash at Tragus sends him sprawling!
HP:763 Move:520 Mana:1194 Secs:4 >
Tragus dodges the attack!
A melon hammer misses Tragus with its pound.
A butterfly sword barely slashes Tragus.
Tragus dodges the attack!
A butterfly sword misses Tragus with its slash.
A melon hammer pounds Tragus hard.
Tragus pierces you very hard.
Tragus pierces you very hard.
You miss Tragus with your pierce.
You pierce Tragus very hard.
You pierce Tragus very hard.
Tragus has quite a few wounds.
HP:738 Move:520 Mana:1194 Secs:3 >
A melon hammer misses Tragus with its pound.
A butterfly sword slashes Tragus hard.
A butterfly sword barely slashes Tragus.
A melon hammer misses Tragus with its pound.
Tragus pierces you very hard.
You feel weak as Tragus drains your energy and adds it to his own!
Your vial of holy water is damaged from the attack!
Your bronze studded shield is damaged from the attack!
Your lightning bracer is damaged from the attack!
Tragus dodges the attack!
You miss Tragus with your pierce.
You miss Tragus with your pierce.
You miss Tragus with your pierce.
Tragus has quite a few wounds.
HP:630 Move:520 Mana:1194 Secs:1 >
The magical webbing melts around your body. You are free!
HP:681 Move:594 Mana:1245 Secs:75 >
Tragus quickly scrambles to his feet!
HP:681 Move:594 Mana:1245 Secs:75 >
Tragus stealthly retreats from the battle.
HP:681 Move:594 Mana:1245 Secs:75 > s
Road of the Songspells
The road runs alongside the grand Church of Light. Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.
[ Exits: n s ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:681 Move:593 Mana:1245 Secs:73 > s
Road of the Songspells
With every step taken, or every foot floated over, this road sings
another note of its song to you. A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance. An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:681 Move:592 Mana:1245 Secs:73 > s
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:681 Move:591 Mana:1245 Secs:73 > e
Alas, you cannot go that way...
HP:681 Move:591 Mana:1245 Secs:72 > e
Alas, you cannot go that way...
HP:681 Move:591 Mana:1245 Secs:72 > s
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A little brown rat scurries around, looking for food.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:681 Move:590 Mana:1245 Secs:71 > s
A Cobblestone Path
This is a small path winding gently away from the great road. Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:681 Move:589 Mana:1245 Secs:71 > s
s
Before the Park Gates
The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park. A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park. Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n s ]
A pink ball of fluff walks around, sniffing the ground.
A little brown rat scurries around, looking for food.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:681 Move:588 Mana:1245 Secs:71 >
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
A brightly colored butterfly flitters around.
A small red songbird hops merrily around here.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:681 Move:587 Mana:1245 Secs:71 >
A pink, fluffy ball flies into the room.
HP:681 Move:587 Mana:1245 Secs:70 > c 'cure c'
Okay.
You feel a lot better!
HP:755 Move:587 Mana:1233 Secs:69 > c 'cure c'
Okay.
You feel a lot better!
HP:826 Move:587 Mana:1221 Secs:67 > n
n
n
Before the Park Gates
The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park. A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park. Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:826 Move:586 Mana:1221 Secs:65 >
A Cobblestone Path
This is a small path winding gently away from the great road. Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:826 Move:585 Mana:1221 Secs:65 >
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A little brown rat scurries around, looking for food.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:826 Move:584 Mana:1221 Secs:64 > n
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:826 Move:583 Mana:1221 Secs:64 > c 'disin' tragus
Cannot find the target of your spell!
HP:826 Move:583 Mana:1221 Secs:62 > n
Road of the Songspells
With every step taken, or every foot floated over, this road sings
another note of its song to you. A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance. An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:826 Move:582 Mana:1221 Secs:62 > c 'disin' tragus
Cannot find the target of your spell!
HP:826 Move:582 Mana:1221 Secs:62 > n
Road of the Songspells
The road runs alongside the grand Church of Light. Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.
[ Exits: n s ]
A Moldavian townsperson is going about her business here.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:826 Move:581 Mana:1221 Secs:61 > c 'disin' tragus
Cannot find the target of your spell!
HP:826 Move:581 Mana:1221 Secs:61 > n
Road of the Songspells
It is quite clear by now that the musical notes that chime with your
every movement are heard only by you. Maybe the road itself has taken a
liking to you. Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything. Then
again, maybe you are just crazy. Maybe there are no sounds, there is no
road, there is no city, and you are not really here. You must be crazy if
you've been standing here talking to yourself for this long.
[ Exits: n s ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:826 Move:580 Mana:1221 Secs:60 > c 'disin' tragus
Cannot find the target of your spell!
HP:826 Move:580 Mana:1221 Secs:60 > n
Road of the Songspells
Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild. The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.
[ Exits: n s ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:826 Move:579 Mana:1221 Secs:59 > c 'disin' tragus
Cannot find the target of your spell!
HP:826 Move:579 Mana:1221 Secs:59 > n
The Songspells and Emerald Lane
Starting at the eastern edge of the transparent road is Emerald Lane.
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.
[ Exits: n e s ]
A rotund Moldavia nobleman pushes his way through the crowd.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:826 Move:578 Mana:1221 Secs:58 > c 'disin' tragus
Cannot find the target of your spell!
HP:826 Move:578 Mana:1221 Secs:58 > n
Road of the Songspells
As you travel down this road, you begin hearing soft, musical tones
floating through the air. The sounds are calm and at whisper volume - too
quiet to be church bells. They chime at regular intervals like a slow heart
beat. People pass back and forth around you, and nobody seems to be taking
any notice. You're beginning to wonder whether or not these bells are
in your head.
[ Exits: n s ]
(Invis) A member of the elite Enchanter's Guild patrols the area here.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:826 Move:577 Mana:1221 Secs:57 > c 'disin' tragus
Cannot find the target of your spell!
HP:826 Move:577 Mana:1221 Secs:57 > n
Road of the Songspells
The Mage's Guild and School stands like a colossus just off the road
toward the southwest. It was the high council of that guild who gave this
road its name long ago. There is certainly magic at work on the very road
itself, for it is unlike any other walkway in the whole of the city, or
perhaps the world. Open-doored buildings stand to the east and west, each
having a sign near its entrance. Most of the townspeople of Moldavia are
entirely illiterate, especially the poor. As a result the shopkeepers use
a system of carved or painted pictures on their signs to let the people
know what is available.
[ Exits: n s ]
A rotund Moldavia nobleman pushes his way through the crowd.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:826 Move:576 Mana:1221 Secs:57 > c 'disin' tragus
Cannot find the target of your spell!
HP:826 Move:576 Mana:1221 Secs:56 > n
The Grand City of Moldavia
The bustling city spreads out before you to the south. Here is the
place where just about anything (or anyone) can be bought and sold if
the price is right. Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and
tolerant of all races. It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: e s ]
(Invis) A member of the elite Enchanter's Guild patrols the area here.
A Moldavian townsperson is hurridly going about her business here.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:826 Move:575 Mana:1221 Secs:55 > c 'disin' tragus
Cannot find the target of your spell!
HP:826 Move:575 Mana:1221 Secs:55 > who
--- List of the Insymniacs:
[WorldCreator] Sabien + Patron to the Holy
[Human] Amon Ankhenhotep
[Human] Jonas
[Dwarf] Snug StoneBeard - Hammer of the Dwarves
[Drow] Tragus Priest of Death
5 characters displayed.
HP:826 Move:575 Mana:1221 Secs:53 >
Suddenly, Tragus stabs you in the back!
HP:650 Move:575 Mana:1221 Secs:53 >
You miss Tragus with your pierce.
You miss Tragus with your pierce.
Tragus dodges the attack!
You miss Tragus with your pierce.
Tragus has quite a few wounds.
Tragus pierces you very hard.
Tragus pierces you very hard.
HP:626 Move:575 Mana:1221 Secs:52 > c 'disin' tragus
You pierce Tragus very hard.
You miss Tragus with your pierce.
You pierce Tragus hard.
Tragus has quite a few wounds.
Tragus pierces you very hard.
Tragus pierces you very hard.
A melon hammer growls darkly at Tragus as it remembers him!
A melon hammer lunges at Tragus and attacks!
A melon hammer misses Tragus with its pound.
HP:600 Move:575 Mana:1221 Secs:50 > Okay.
Tragus screams in horror as he rapidly disintegrates away!
HP:600 Move:575 Mana:1146 Secs:50 > order followers assist jonas
You order all your followers to "assist jonas"
HP:600 Move:575 Mana:1146 Secs:48 > c 'disin' tragus
Cannot find the target of your spell!
HP:600 Move:575 Mana:1146 Secs:47 > e
Road Along the Northern Wall
This road runs eastward just along the inner edge of the city wall. It
is a basic dirt road, bordered on the outside by the wall itself, and on
the inside by bricks made of rough stone. The bricks are each about a foot
long, and are set end to end in a single layer running down the edge of the
road. On top of this first layer, one brick is placed every few feet,
making a semi-decorative "wall" that would serve better to stub your toe on
than keep anything out.
[ Exits: e w ]
Tragus Priest of Death is standing here. (Red Aura)
A street rat wanders about the city, looking for garbage.
A little brown rat scurries around, looking for food.
A street rat wanders about the city, looking for garbage.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:600 Move:574 Mana:1146 Secs:46 > c 'disin' tragus
Okay.
Tragus screams in horror as he rapidly disintegrates away!
HP:600 Move:574 Mana:1071 Secs:46 >
A melon hammer growls darkly at Tragus as it remembers him!
Tragus dodges the attack!
A melon hammer lunges at Tragus and attacks!
A melon hammer misses Tragus with its pound.
HP:600 Move:574 Mana:1071 Secs:45 >
A melon hammer misses Tragus with its pound.
Tragus pierces you very hard.
Tragus pierces you very hard.
Tragus dodges the attack!
You miss Tragus with your pierce.
You pierce Tragus very hard.
Tragus dodges the attack!
You miss Tragus with your pierce.
Tragus has quite a few wounds.
HP:573 Move:574 Mana:1071 Secs:44 > order followers assist jonas
You order all your followers to "assist jonas"
A butterfly sword jumps into the battle alongside you!
A butterfly sword lunges at Tragus and attacks!
A butterfly sword misses Tragus with its slash.
A butterfly sword jumps into the battle alongside you!
Tragus dodges the attack!
A butterfly sword lunges at Tragus and attacks!
A butterfly sword misses Tragus with its slash.
A melon hammer jumps into the battle alongside you!
A melon hammer lunges at Tragus and attacks!
A melon hammer misses Tragus with its pound.
HP:573 Move:574 Mana:1071 Secs:44 >
Tragus stealthly retreats from the battle.
HP:573 Move:574 Mana:1071 Secs:43 > bash
Who would you like to bash?
HP:573 Move:574 Mana:1071 Secs:41 > order followers assist jonas
You order all your followers to "assist jonas"
HP:573 Move:574 Mana:1071 Secs:40 > order followers assist jonas
You order all your followers to "assist jonas"
HP:573 Move:574 Mana:1071 Secs:40 > bash tr
No one by that name here.
HP:573 Move:574 Mana:1071 Secs:38 > w
The Grand City of Moldavia
The bustling city spreads out before you to the south. Here is the
place where just about anything (or anyone) can be bought and sold if
the price is right. Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and
tolerant of all races. It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: e s ]
(Invis) A member of the elite Enchanter's Guild patrols the area here.
A Moldavian townsperson is hurridly going about her business here.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:573 Move:573 Mana:1071 Secs:38 > bash tr
No one by that name here.
HP:573 Move:573 Mana:1071 Secs:37 > e
Road Along the Northern Wall
This road runs eastward just along the inner edge of the city wall. It
is a basic dirt road, bordered on the outside by the wall itself, and on
the inside by bricks made of rough stone. The bricks are each about a foot
long, and are set end to end in a single layer running down the edge of the
road. On top of this first layer, one brick is placed every few feet,
making a semi-decorative "wall" that would serve better to stub your toe on
than keep anything out.
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
A little brown rat scurries around, looking for food.
A street rat wanders about the city, looking for garbage.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:573 Move:572 Mana:1071 Secs:37 > c 'disin' tragus
Cannot find the target of your spell!
HP:573 Move:572 Mana:1071 Secs:35 > e
Northern Wall Road
Trickles of steam rise up out of the roof of the tall building to the
south. A section of aqueduct ends here, making a sharp turn to the south
and leading into the building. Several circular glass windows are set on
this side of its wall, but they are heavily fogged up and you can't see
inside very well.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:573 Move:571 Mana:1071 Secs:34 > c 'disin' tragus
Cannot find the target of your spell!
HP:573 Move:571 Mana:1071 Secs:34 > w
Road Along the Northern Wall
This road runs eastward just along the inner edge of the city wall. It
is a basic dirt road, bordered on the outside by the wall itself, and on
the inside by bricks made of rough stone. The bricks are each about a foot
long, and are set end to end in a single layer running down the edge of the
road. On top of this first layer, one brick is placed every few feet,
making a semi-decorative "wall" that would serve better to stub your toe on
than keep anything out.
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
A little brown rat scurries around, looking for food.
A street rat wanders about the city, looking for garbage.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:573 Move:570 Mana:1071 Secs:32 > w
The Grand City of Moldavia
The bustling city spreads out before you to the south. Here is the
place where just about anything (or anyone) can be bought and sold if
the price is right. Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and
tolerant of all races. It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: e s ]
(Invis) A member of the elite Enchanter's Guild patrols the area here.
A Moldavian townsperson is hurridly going about her business here.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:573 Move:569 Mana:1071 Secs:32 > w
Alas, you cannot go that way...
HP:573 Move:569 Mana:1071 Secs:32 > s
Road of the Songspells
The Mage's Guild and School stands like a colossus just off the road
toward the southwest. It was the high council of that guild who gave this
road its name long ago. There is certainly magic at work on the very road
itself, for it is unlike any other walkway in the whole of the city, or
perhaps the world. Open-doored buildings stand to the east and west, each
having a sign near its entrance. Most of the townspeople of Moldavia are
entirely illiterate, especially the poor. As a result the shopkeepers use
a system of carved or painted pictures on their signs to let the people
know what is available.
[ Exits: n s ]
(Invis) A member of the elite Enchanter's Guild patrols the area here.
A rotund Moldavia nobleman pushes his way through the crowd.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:573 Move:568 Mana:1071 Secs:31 > s
Road of the Songspells
As you travel down this road, you begin hearing soft, musical tones
floating through the air. The sounds are calm and at whisper volume - too
quiet to be church bells. They chime at regular intervals like a slow heart
beat. People pass back and forth around you, and nobody seems to be taking
any notice. You're beginning to wonder whether or not these bells are
in your head.
[ Exits: n s ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:573 Move:567 Mana:1071 Secs:31 > s
The Songspells and Emerald Lane
Starting at the eastern edge of the transparent road is Emerald Lane.
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.
[ Exits: n e s ]
A rotund Moldavia nobleman pushes his way through the crowd.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:573 Move:566 Mana:1071 Secs:31 > s
Road of the Songspells
Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild. The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.
[ Exits: n s ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:573 Move:565 Mana:1071 Secs:31 > s
Road of the Songspells
It is quite clear by now that the musical notes that chime with your
every movement are heard only by you. Maybe the road itself has taken a
liking to you. Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything. Then
again, maybe you are just crazy. Maybe there are no sounds, there is no
road, there is no city, and you are not really here. You must be crazy if
you've been standing here talking to yourself for this long.
[ Exits: n s ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:573 Move:564 Mana:1071 Secs:30 > s
Road of the Songspells
The road runs alongside the grand Church of Light. Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.
[ Exits: n s ]
A Moldavian townsperson is going about her business here.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:573 Move:563 Mana:1071 Secs:30 > s
Road of the Songspells
With every step taken, or every foot floated over, this road sings
another note of its song to you. A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance. An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:573 Move:562 Mana:1071 Secs:30 > s
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
A Moldavian townsperson is going about her business here.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:573 Move:561 Mana:1071 Secs:30 > c 'cure c'
Okay.
You feel a lot better!
HP:645 Move:561 Mana:1059 Secs:28 > c 'disin' tragus
Cannot find the target of your spell!
HP:645 Move:561 Mana:1059 Secs:26 > s
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:645 Move:560 Mana:1059 Secs:26 > s
A Cobblestone Path
This is a small path winding gently away from the great road. Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:645 Move:559 Mana:1059 Secs:25 > s
Before the Park Gates
The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park. A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park. Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n s ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:645 Move:558 Mana:1059 Secs:25 > s
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
A small red songbird hops merrily around here.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:645 Move:557 Mana:1059 Secs:24 > s
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:645 Move:556 Mana:1059 Secs:24 > s
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
A small red songbird hops merrily around here.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:645 Move:555 Mana:1059 Secs:24 >
The cardinal flies away to the east.
HP:645 Move:555 Mana:1059 Secs:20 > t snug hehe doing pretty well for him having over 60 lvls
You tell Snug, 'hehe doing pretty well for him having over 60 lvls'
HP:645 Move:555 Mana:1059 Secs:12 >
The cardinal flies into the room.
HP:645 Move:555 Mana:1059 Secs:10 > t snug he is at big nasty
You tell Snug, 'he is at big nasty'
HP:645 Move:555 Mana:1059 Secs:6 > c 'cure c'
Okay.
You feel a lot better!
HP:719 Move:555 Mana:1047 Secs:4 > c 'cure c'
Snug tells you, 'kick his ass sea bass'
HP:719 Move:555 Mana:1047 Secs:2 > Okay.
You feel a lot better!
HP:794 Move:555 Mana:1035 Secs:2 > sl
You feel less righteous.
HP:845 Move:628 Mana:1086 Secs:75 > You float down toward the ground and go to sleep.
HP:845 Move:628 Mana:1086 Secs:75 > wa
You awaken, and sit up.
HP:845 Move:628 Mana:1086 Secs:75 > st
You stand up.
You slowly rise off the floor and hover in mid-air.
HP:845 Move:628 Mana:1086 Secs:74 > l
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
A small red songbird hops merrily around here.
A melon hammer hovers silently in mid-air here.
A melon hammer hovers silently in mid-air here.
A butterfly sword hovers silently in mid-air here.
A butterfly sword hovers silently in mid-air here.
HP:845 Move:628 Mana:1086 Secs:74 > c 'bless' self
Okay.
A wart appears on your nose and sprouts into a small flower!
HP:845 Move:628 Mana:1082 Secs:74 > c 'bless' self
Okay.
You feel your blessed soul enhanced with power!
HP:845 Move:628 Mana:1075 Secs:72 >
Snug tells you, 'wrath on him'
HP:845 Move:628 Mana:1075 Secs:69 > who
--- List of the Insymniacs:
[Eviscerator] Mocirne - Eviscerator
[WorldCreator] Sabien + Patron to the Holy
[Human] Amon Ankhenhotep
[Human] Jonas
[Dwarf] Snug StoneBeard - Hammer of the Dwarves
[Drow] Tragus Priest of Death
6 characters displayed.
HP:845 Move:628 Mana:1075 Secs:66 > c 'disin' tragus
Cannot find the target of your spell!
HP:845 Move:628 Mana:1075 Secs:62 > n
c 'disin' tragus
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:845 Move:627 Mana:1075 Secs:61 > Cannot find the target of your spell!
HP:845 Move:627 Mana:1075 Secs:61 > n
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:845 Move:626 Mana:1075 Secs:60 > c 'disin' tragus
Cannot find the target of your spell!
HP:845 Move:626 Mana:1075 Secs:60 > n
Before the Park Gates
The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park. A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park. Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n s ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:845 Move:625 Mana:1075 Secs:60 > c 'disin' tragus
Cannot find the target of your spell!
HP:845 Move:625 Mana:1075 Secs:60 > n
A Cobblestone Path
This is a small path winding gently away from the great road. Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:845 Move:624 Mana:1075 Secs:59 > c 'disin' tragus
Okay.
Tragus screams in horror as he rapidly disintegrates away!
HP:845 Move:624 Mana:1000 Secs:59 > n
c 'disin' tragus
Tragus pierces you very hard.
You feel weak as Tragus drains your energy and adds it to his own!
You pierce Tragus hard.
Tragus dodges the attack!
You miss Tragus with your pierce.
Tragus dodges the attack!
You miss Tragus with your pierce.
Tragus has quite a few wounds.
HP:729 Move:624 Mana:1000 Secs:57 >
Tragus panics, and attempts to flee!
HP:729 Move:624 Mana:1000 Secs:57 >
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A Moldavian townsperson is going about her business here.
A little brown rat scurries around, looking for food.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:729 Move:623 Mana:1000 Secs:57 > Cannot find the target of your spell!
HP:729 Move:623 Mana:1000 Secs:57 > s
An elven city guard has arrived.
HP:729 Move:623 Mana:1000 Secs:55 >
A Cobblestone Path
This is a small path winding gently away from the great road. Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:729 Move:622 Mana:1000 Secs:55 > c 'disin' tragus
Cannot find the target of your spell!
HP:729 Move:622 Mana:1000 Secs:55 > s
Before the Park Gates
The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park. A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park. Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n s ]
Tragus Priest of Death is standing here. (Red Aura)
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:729 Move:621 Mana:1000 Secs:55 > c 'disin' tragus
Okay.
Tragus screams in horror as he rapidly disintegrates away!
HP:729 Move:621 Mana:925 Secs:54 >
Tragus pierces you very hard.
Tragus pierces you very hard.
You pierce Tragus very hard.
You miss Tragus with your pierce.
You miss Tragus with your pierce.
Tragus has some big nasty wounds and scratches.
HP:704 Move:621 Mana:925 Secs:53 > order followers assist jonas
You order all your followers to "assist jonas"
HP:704 Move:621 Mana:925 Secs:52 > c 'disin' tragus
Cannot find the target of your spell!
HP:704 Move:621 Mana:925 Secs:51 > w
c 'disin' tragus
Alas, you cannot go that way...
HP:704 Move:621 Mana:925 Secs:51 > Cannot find the target of your spell!
HP:704 Move:621 Mana:925 Secs:50 > s
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:704 Move:620 Mana:925 Secs:50 > c 'disin' tragus
Cannot find the target of your spell!
HP:704 Move:620 Mana:925 Secs:49 > s
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:704 Move:619 Mana:925 Secs:49 > c 'disin' tragus
Cannot find the target of your spell!
HP:704 Move:619 Mana:925 Secs:49 > w
The Games Area
A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play. Round targets made of painted hay lie to
the west for the archery competitions. A group of small children play
stickball to the north. A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!
[ Exits: n e s w ]
A Moldavian townsperson is going about her business here.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:704 Move:618 Mana:925 Secs:48 > c 'disin' tragus
Cannot find the target of your spell!
HP:704 Move:618 Mana:925 Secs:48 > e
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:704 Move:617 Mana:925 Secs:47 > c 'disin' tragus
Cannot find the target of your spell!
HP:704 Move:617 Mana:925 Secs:47 > e
A Grove of Oak Trees
These oaks are not quite so large as those on the western side, but are
impressive nonetheless. Several trees grow in a random pattern, and one
toward the north in particular looks interesting.
[ Exits: n e s w ]
A small acorn on the ground barely catches your attention.
A harmless garter snake slithers along the ground.
A tiny chipmunk darts through the grass.
A small red songbird hops merrily around here.
A brightly colored butterfly flitters around.
A tiny honeybee buzzes around in the air.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:704 Move:616 Mana:925 Secs:46 > c 'disin' tragus
Cannot find the target of your spell!
HP:704 Move:616 Mana:925 Secs:46 > n
The cardinal flies away to the south.
HP:704 Move:616 Mana:925 Secs:45 >
The Grassy Knoll
The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.
[ Exits: e s w ]
A brightly colored butterfly flitters around.
A small red songbird hops merrily around here.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:704 Move:615 Mana:925 Secs:45 > c 'disin' tragus
Cannot find the target of your spell!
HP:704 Move:615 Mana:925 Secs:45 > w
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:704 Move:614 Mana:925 Secs:44 > c 'disin' tragus
Cannot find the target of your spell!
HP:704 Move:614 Mana:925 Secs:44 > n
Before the Park Gates
The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park. A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park. Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n s ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:704 Move:613 Mana:925 Secs:43 > c 'disin' tragus
Cannot find the target of your spell!
HP:704 Move:613 Mana:925 Secs:43 > n
A Cobblestone Path
This is a small path winding gently away from the great road. Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:704 Move:612 Mana:925 Secs:42 > c 'disin' tragus
Cannot find the target of your spell!
HP:704 Move:612 Mana:925 Secs:42 > n
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A Moldavian townsperson is going about her business here.
A little brown rat scurries around, looking for food.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:704 Move:611 Mana:925 Secs:41 > c 'disin' tragus
Cannot find the target of your spell!
HP:704 Move:611 Mana:925 Secs:41 > n
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:704 Move:610 Mana:925 Secs:40 > c 'disin' tragus
Cannot find the target of your spell!
HP:704 Move:610 Mana:925 Secs:40 > who
--- List of the Insymniacs:
[Eviscerator] Mocirne - Eviscerator
[WorldCreator] Sabien + Patron to the Holy
[Human] Amon Ankhenhotep
[Human] Jonas
[Dwarf] Snug StoneBeard - Hammer of the Dwarves
[Drow] Tragus Priest of Death
6 characters displayed.
HP:704 Move:610 Mana:925 Secs:38 > s
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A Moldavian townsperson is going about her business here.
A little brown rat scurries around, looking for food.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:704 Move:609 Mana:925 Secs:37 > s
A Cobblestone Path
This is a small path winding gently away from the great road. Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:704 Move:608 Mana:925 Secs:37 > c 'disin' tragus
Cannot find the target of your spell!
HP:704 Move:608 Mana:925 Secs:36 > save
Saving Jonas.
HP:704 Move:608 Mana:925 Secs:35 > c 'disin' tragus
Cannot find the target of your spell!
HP:704 Move:608 Mana:925 Secs:34 > s
Before the Park Gates
The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park. A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park. Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n s ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:704 Move:607 Mana:925 Secs:33 > c 'disin' tragus
Cannot find the target of your spell!
HP:704 Move:607 Mana:925 Secs:33 > s
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:704 Move:606 Mana:925 Secs:33 > c 'disin' tragus
Cannot find the target of your spell!
HP:704 Move:606 Mana:925 Secs:32 > s
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:704 Move:605 Mana:925 Secs:32 > c 'disin' tragus
Cannot find the target of your spell!
HP:704 Move:605 Mana:925 Secs:32 > s
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
A small red songbird hops merrily around here.
A tiny honeybee buzzes around in the air.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:704 Move:604 Mana:925 Secs:31 > c 'disin' tragus
Cannot find the target of your spell!
HP:704 Move:604 Mana:925 Secs:31 > save
save
Saving Jonas.
HP:704 Move:604 Mana:925 Secs:30 > Saving Jonas.
HP:704 Move:604 Mana:925 Secs:29 > c 'disin' tragus
Cannot find the target of your spell!
HP:704 Move:604 Mana:925 Secs:28 > s
The Meeting Place
This area is separated from the rest of the park by a large bush grown
into a semi circle around the east, south, and west. Several wooden
benches are here to rest on, and two wooden podiums have been placed across
from each other toward the south. This open forum of talk is a common
favorite of the townspeople. Nearly every day someone stands up behind one
of these podiums to dispense his or her thoughts on religion, magic, and
many other topics, and nearly every day someone else stands before the
other podium to oppose him.
[ Exits: n ]
A large, sociable bulletin board is mounted on a wall here.
A tiny chipmunk darts through the grass.
A little brown field mouse jumps through the grass.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:704 Move:603 Mana:925 Secs:28 > c 'disin' tragus
Cannot find the target of your spell!
HP:704 Move:603 Mana:925 Secs:28 > n
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
A small red songbird hops merrily around here.
A tiny honeybee buzzes around in the air.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:704 Move:602 Mana:925 Secs:27 > c 'disin' tragus
Cannot find the target of your spell!
HP:704 Move:602 Mana:925 Secs:27 > n
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:704 Move:601 Mana:925 Secs:26 > c 'disin' tragus
Cannot find the target of your spell!
HP:704 Move:601 Mana:925 Secs:26 > n
The cardinal flies into the room.
HP:704 Move:601 Mana:925 Secs:25 >
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
A pink ball of fluff walks around, sniffing the ground.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:704 Move:600 Mana:925 Secs:25 > c 'disin' tragus
Cannot find the target of your spell!
HP:704 Move:600 Mana:925 Secs:25 > n
c 'disin' tragus
Before the Park Gates
The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park. A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park. Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n s ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:704 Move:599 Mana:925 Secs:24 > Cannot find the target of your spell!
HP:704 Move:599 Mana:925 Secs:24 > n
A Cobblestone Path
This is a small path winding gently away from the great road. Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:704 Move:598 Mana:925 Secs:24 > c 'disin' tragus
Cannot find the target of your spell!
HP:704 Move:598 Mana:925 Secs:24 > n
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
A little brown rat scurries around, looking for food.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:704 Move:597 Mana:925 Secs:23 > c 'disin' tragus
Cannot find the target of your spell!
HP:704 Move:597 Mana:925 Secs:23 > n
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:704 Move:596 Mana:925 Secs:22 > c 'disin' tragus
Cannot find the target of your spell!
HP:704 Move:596 Mana:925 Secs:22 > who
--- List of the Insymniacs:
[Eviscerator] Mocirne - Eviscerator
[WorldCreator] Sabien + Patron to the Holy
[Human] Amon Ankhenhotep
[Human] Jonas
[Dwarf] Snug StoneBeard - Hammer of the Dwarves
[Drow] Tragus Priest of Death
6 characters displayed.
HP:704 Move:596 Mana:925 Secs:21 > c 'disin' tragus
Cannot find the target of your spell!
HP:704 Move:596 Mana:925 Secs:19 > n
Road of the Songspells
With every step taken, or every foot floated over, this road sings
another note of its song to you. A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance. An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:704 Move:595 Mana:925 Secs:19 > c 'disin' tragus
Cannot find the target of your spell!
HP:704 Move:595 Mana:925 Secs:18 > n
Road of the Songspells
The road runs alongside the grand Church of Light. Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.
[ Exits: n s ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:704 Move:594 Mana:925 Secs:18 > c 'disin' tragus
Cannot find the target of your spell!
HP:704 Move:594 Mana:925 Secs:18 > n
Road of the Songspells
It is quite clear by now that the musical notes that chime with your
every movement are heard only by you. Maybe the road itself has taken a
liking to you. Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything. Then
again, maybe you are just crazy. Maybe there are no sounds, there is no
road, there is no city, and you are not really here. You must be crazy if
you've been standing here talking to yourself for this long.
[ Exits: n s ]
A Moldavian townsperson is going about her business here.
Tragus Priest of Death is standing here. (Red Aura)
Oops! Your foot is caught on something as you fall to the ground!
The wire snaps from the force of your foot!
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:704 Move:593 Mana:925 Secs:17 > c 'disin' tragus
A sharp blade appears at your throat and slices through it painfully!
You grasp at your throat as blood starts pouring from it!
HP:599 Move:593 Mana:925 Secs:16 >
You grasp at your throat as blood continues to pour from it!
A melon hammer growls darkly at Tragus as it remembers him!
Tragus dodges the attack!
A melon hammer lunges at Tragus and attacks!
A melon hammer misses Tragus with its pound.
HP:583 Move:593 Mana:925 Secs:15 >
Tragus pierces a melon hammer extremely hard.
A melon hammer slumps over as Tragus extracts some of its energy!
A melon hammer misses Tragus with its pound.
You grasp at your throat as blood continues to pour from it!
HP:565 Move:593 Mana:925 Secs:13 > st
Tragus stealthly retreats from the battle.
HP:565 Move:593 Mana:925 Secs:13 >
You grasp at your throat as blood continues to pour from it!
HP:549 Move:593 Mana:925 Secs:11 > s
Maybe you should get on your feet first?
HP:549 Move:593 Mana:925 Secs:11 > You quickly scramble to your feet!
You slowly rise off the floor and hover in mid-air.
HP:549 Move:593 Mana:925 Secs:11 > Blood pours out of your neck and splashes onto the ground!
Road of the Songspells
The road runs alongside the grand Church of Light. Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.
[ Exits: n s ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:549 Move:592 Mana:925 Secs:11 > c 'cure l'
Okay.
You suddenly grow a small, fluffy tail!
HP:549 Move:592 Mana:921 Secs:9 > c 'cure l'
You grasp at your throat as blood continues to pour from it!
HP:533 Move:592 Mana:921 Secs:7 > Okay.
Your fingernail is suddenly torn up and your finger doused in lemon juice!
HP:533 Move:592 Mana:917 Secs:7 > c 'cure l'
You grasp at your throat as blood continues to pour from it!
HP:519 Move:592 Mana:917 Secs:5 > Okay.
You feel a little better.
The gaping wound in your neck disappears!
HP:543 Move:592 Mana:910 Secs:5 > s
Road of the Songspells
With every step taken, or every foot floated over, this road sings
another note of its song to you. A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance. An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:543 Move:591 Mana:910 Secs:3 > s
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:543 Move:590 Mana:910 Secs:2 > s
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A Moldavian townsperson is going about her business here.
A little brown rat scurries around, looking for food.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:543 Move:589 Mana:910 Secs:1 > s
A Cobblestone Path
This is a small path winding gently away from the great road. Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
A pink ball of fluff walks around, sniffing the ground.
A little brown rat scurries around, looking for food.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:543 Move:588 Mana:910 Secs:1 >
The power granted to you by the sun leaves you.
HP:577 Move:625 Mana:944 Secs:75 > s
Before the Park Gates
The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park. A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park. Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n s ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:577 Move:624 Mana:944 Secs:73 > s
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
A brightly colored butterfly flitters around.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:577 Move:623 Mana:944 Secs:73 > s
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:577 Move:622 Mana:944 Secs:73 > s
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
A tiny honeybee buzzes around in the air.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:577 Move:621 Mana:944 Secs:72 > s
The Meeting Place
This area is separated from the rest of the park by a large bush grown
into a semi circle around the east, south, and west. Several wooden
benches are here to rest on, and two wooden podiums have been placed across
from each other toward the south. This open forum of talk is a common
favorite of the townspeople. Nearly every day someone stands up behind one
of these podiums to dispense his or her thoughts on religion, magic, and
many other topics, and nearly every day someone else stands before the
other podium to oppose him.
[ Exits: n ]
A large, sociable bulletin board is mounted on a wall here.
A tiny chipmunk darts through the grass.
A little brown field mouse jumps through the grass.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:577 Move:620 Mana:944 Secs:72 > c 'cure c'
Okay.
You feel a lot better!
HP:650 Move:620 Mana:932 Secs:70 > c 'cure c'
c 'cure c'
Okay.
You feel a lot better!
HP:723 Move:620 Mana:920 Secs:68 > Okay.
You feel a lot better!
HP:797 Move:620 Mana:908 Secs:66 > c 'cure c'
Okay.
You feel a lot better!
HP:869 Move:620 Mana:896 Secs:64 > c 'cure c'
Okay.
You suddenly grow a small, fluffy tail!
HP:869 Move:620 Mana:890 Secs:62 > c 'cure c'
Okay.
You feel a lot better!
HP:940 Move:620 Mana:878 Secs:60 > c 'disin' tragus
Cannot find the target of your spell!
HP:940 Move:620 Mana:878 Secs:58 > n
Fountain of the Gods
Standing before you is a massive, elegant fountain, one of the most
magnificent in all the lands. The stone statue is easily thirty feet tall,
and is carved exquisitely. Nobody really knows where the fountain came
from or how old it is, but legends tell that some wandering peasants found
the fountain in the middle of a field and built the city of Moldavia around
it - by all accounts it is hundreds of years old. Cool, clear water issues
forth from the fountain, beckoning you to take a drink.
[ Exits: n e s w ]
The Fountain of the Gods stands here in all its majesty.
A tiny honeybee buzzes around in the air.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:940 Move:619 Mana:878 Secs:58 > c 'disin' tragus
Cannot find the target of your spell!
HP:940 Move:619 Mana:878 Secs:58 > n
Northern Cobblestone Path
The gentle trail winds lazily from the northern gates toward the central
fountain. Some people are gathered in merriment to the west, and large
trees are all around you. This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:940 Move:618 Mana:878 Secs:57 > c 'disin' tragus
Cannot find the target of your spell!
HP:940 Move:618 Mana:878 Secs:57 > n
Main Entrance to Moldavia Central Park
Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees. This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.
[ Exits: n e s w ]
A brightly colored butterfly flitters around.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:940 Move:617 Mana:878 Secs:57 > c 'disin' tragus
Cannot find the target of your spell!
HP:940 Move:617 Mana:878 Secs:56 > n
Before the Park Gates
The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park. A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park. Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:940 Move:616 Mana:878 Secs:56 > c 'disin' tragus
Cannot find the target of your spell!
HP:940 Move:616 Mana:878 Secs:56 > n
A Cobblestone Path
This is a small path winding gently away from the great road. Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
A pink ball of fluff walks around, sniffing the ground.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:940 Move:615 Mana:878 Secs:56 > c 'disin' tragus
Cannot find the target of your spell!
HP:940 Move:615 Mana:878 Secs:55 > n
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A Moldavian townsperson is going about her business here.
A little brown rat scurries around, looking for food.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:940 Move:614 Mana:878 Secs:55 > c 'disin' tragus
Cannot find the target of your spell!
HP:940 Move:614 Mana:878 Secs:55 > n
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:940 Move:613 Mana:878 Secs:54 > c 'disin' tragus
Cannot find the target of your spell!
HP:940 Move:613 Mana:878 Secs:54 > n
Road of the Songspells
With every step taken, or every foot floated over, this road sings
another note of its song to you. A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance. An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:940 Move:612 Mana:878 Secs:54 > c 'disin' tragus
Cannot find the target of your spell!
HP:940 Move:612 Mana:878 Secs:53 > n
Road of the Songspells
The road runs alongside the grand Church of Light. Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.
[ Exits: n s ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:940 Move:611 Mana:878 Secs:53 > c 'disin' tragus
Cannot find the target of your spell!
HP:940 Move:611 Mana:878 Secs:53 > n
Road of the Songspells
It is quite clear by now that the musical notes that chime with your
every movement are heard only by you. Maybe the road itself has taken a
liking to you. Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything. Then
again, maybe you are just crazy. Maybe there are no sounds, there is no
road, there is no city, and you are not really here. You must be crazy if
you've been standing here talking to yourself for this long.
[ Exits: n s ]
A Moldavian townsperson is going about her business here.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:940 Move:610 Mana:878 Secs:52 > c 'disin' tragus
Cannot find the target of your spell!
HP:940 Move:610 Mana:878 Secs:52 > n
Road of the Songspells
Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild. The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.
[ Exits: n s ]
The corpse of the nobleman is lying here.
You sense a hidden life form.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:940 Move:609 Mana:878 Secs:52 > c 'disin' tragus
Cannot find the target of your spell!
HP:940 Move:609 Mana:878 Secs:51 >
A sharp blade appears at your throat and slices through it painfully!
You grasp at your throat as blood starts pouring from it!
HP:835 Move:609 Mana:878 Secs:51 >
A melon hammer growls darkly at someone as it remembers him!
A melon hammer lunges at someone and attacks!
A melon hammer misses Tragus with its pound.
HP:835 Move:609 Mana:878 Secs:50 > c 'disin' tragus
Okay.
Tragus screams in horror as he rapidly disintegrates away!
HP:835 Move:609 Mana:803 Secs:49 > order followers assist jonas
You order all your followers to "assist jonas"
HP:835 Move:609 Mana:803 Secs:47 >
You grasp at your throat as blood continues to pour from it!
HP:820 Move:609 Mana:803 Secs:46 >
Suddenly, Tragus stabs you in the back!
HP:642 Move:609 Mana:803 Secs:46 >
A melon hammer growls darkly at Tragus as it remembers him!
Tragus quickly evades a melon hammer's attack!
HP:642 Move:609 Mana:803 Secs:45 >
You miss Tragus with your pierce.
You miss Tragus with your pierce.
You pierce Tragus very hard.
Tragus has some big nasty wounds and scratches.
Tragus pierces you very hard.
HP:628 Move:609 Mana:803 Secs:44 > corder followers assist jonas
Huh?!?
HP:628 Move:609 Mana:803 Secs:44 > order followers assist jonas
You order all your followers to "assist jonas"
A butterfly sword jumps into the battle alongside you!
A butterfly sword lunges at Tragus and attacks!
A butterfly sword misses Tragus with its slash.
A butterfly sword jumps into the battle alongside you!
A butterfly sword lunges at Tragus and attacks!
A butterfly sword misses Tragus with its slash.
A melon hammer jumps into the battle alongside you!
Tragus dodges the attack!
A melon hammer lunges at Tragus and attacks!
A melon hammer misses Tragus with its pound.
A melon hammer jumps into the battle alongside you!
A melon hammer lunges at Tragus and attacks!
A melon hammer misses Tragus with its pound.
HP:628 Move:609 Mana:803 Secs:43 >
A melon hammer misses Tragus with its pound.
A melon hammer misses Tragus with its pound.
A butterfly sword tickles Tragus as it slashes him.
Tragus dodges the attack!
A butterfly sword misses Tragus with its slash.
You miss Tragus with your pierce.
You miss Tragus with your pierce.
You miss Tragus with your pierce.
Tragus has some big nasty wounds and scratches.
Tragus pierces you very hard.
HP:614 Move:609 Mana:803 Secs:42 > order followers assist jonas
You order all your followers to "assist jonas"
HP:614 Move:609 Mana:803 Secs:42 >
A melon hammer misses Tragus with its pound.
A melon hammer misses Tragus with its pound.
A butterfly sword misses Tragus with its slash.
A butterfly sword slashes Tragus hard.
Tragus dodges the attack!
You miss Tragus with your pierce.
Tragus dodges the attack!
You miss Tragus with your pierce.
You pierce Tragus hard.
Tragus has some big nasty wounds and scratches.
Tragus pierces you very hard.
Tragus pierces you very hard.
HP:588 Move:609 Mana:803 Secs:40 > bash
Your bash at Tragus sends him sprawling!
HP:588 Move:609 Mana:803 Secs:40 >
A melon hammer pounds Tragus hard.
A melon hammer pounds Tragus hard.
A butterfly sword slashes Tragus hard.
A butterfly sword misses Tragus with its slash.
Tragus dodges the attack!
You miss Tragus with your pierce.
Tragus dodges the attack!
You miss Tragus with your pierce.
You miss Tragus with your pierce.
Tragus has some big nasty wounds and scratches.
Tragus pierces you very hard.
Tragus pierces you very hard.
You grasp at your throat as blood continues to pour from it!
HP:550 Move:609 Mana:803 Secs:38 >
Tragus dodges the attack!
A melon hammer misses Tragus with its pound.
A melon hammer misses Tragus with its pound.
A butterfly sword misses Tragus with its slash.
A butterfly sword misses Tragus with its slash.
You pierce Tragus hard.
You pierce Tragus very hard.
You miss Tragus with your pierce.
Tragus has some big nasty wounds and scratches.
Tragus misses you with his pierce.
Tragus misses you with his pierce.
HP:550 Move:609 Mana:803 Secs:36 > c 'cure c'
Okay.
You feel a lot better!
The gaping wound in your neck disappears!
HP:623 Move:609 Mana:791 Secs:35 >
Tragus dodges the attack!
A melon hammer misses Tragus with its pound.
A melon hammer barely pounds Tragus.
A butterfly sword slashes Tragus.
A butterfly sword misses Tragus with its slash.
You miss Tragus with your pierce.
You miss Tragus with your pierce.
Tragus dodges the attack!
You miss Tragus with your pierce.
Tragus has some big nasty wounds and scratches.
Tragus pierces you very hard.
Tragus pierces you very hard.
HP:599 Move:609 Mana:791 Secs:34 >
Tragus quickly scrambles to his feet!
HP:599 Move:609 Mana:791 Secs:33 > bash
Tragus stealthly retreats from the battle.
HP:599 Move:609 Mana:791 Secs:33 > Who would you like to bash?
HP:599 Move:609 Mana:791 Secs:33 > c 'disin' tragus
Cannot find the target of your spell!
HP:599 Move:609 Mana:791 Secs:29 >
Suddenly, Tragus stabs you in the back!
HP:414 Move:609 Mana:791 Secs:29 >
You miss Tragus with your pierce.
You miss Tragus with your pierce.
You pierce Tragus very hard.
Tragus has some big nasty wounds and scratches.
Tragus pierces you very hard.
Tragus pierces you very hard.
HP:388 Move:609 Mana:791 Secs:28 > n
No! You're fighting for your life!
HP:388 Move:609 Mana:791 Secs:28 > c 'disin' tragus
Okay.
Tragus screams in horror as he rapidly disintegrates away!
HP:388 Move:609 Mana:716 Secs:28 > order followers assist jonas
You pierce Tragus hard.
You pierce Tragus hard.
Tragus dodges the attack!
You miss Tragus with your pierce.
Tragus has some big nasty wounds and scratches.
Tragus pierces you very hard.
Tragus pierces you very hard.
HP:363 Move:609 Mana:716 Secs:26 > You order all your followers to "assist jonas"
A butterfly sword jumps into the battle alongside you!
A butterfly sword lunges at Tragus and attacks!
A butterfly sword misses Tragus with its slash.
A butterfly sword jumps into the battle alongside you!
A butterfly sword lunges at Tragus and attacks!
A butterfly sword barely slashes Tragus.
A melon hammer jumps into the battle alongside you!
A melon hammer lunges at Tragus and attacks!
A melon hammer pounds Tragus.
A melon hammer jumps into the battle alongside you!
Tragus dodges the attack!
A melon hammer lunges at Tragus and attacks!
A melon hammer misses Tragus with its pound.
HP:363 Move:609 Mana:716 Secs:26 > bash
Tragus dodges the attack!
A melon hammer misses Tragus with its pound.
A melon hammer misses Tragus with its pound.
Tragus dodges the attack!
A butterfly sword misses Tragus with its slash.
A butterfly sword misses Tragus with its slash.
You miss Tragus with your pierce.
You miss Tragus with your pierce.
You pierce Tragus very hard.
Tragus has some big nasty wounds and scratches.
Tragus pierces you very hard.
Tragus pierces you very hard.
Your bash at Tragus sends him sprawling!
HP:337 Move:609 Mana:716 Secs:24 >
A melon hammer misses Tragus with its pound.
Tragus dodges the attack!
A melon hammer misses Tragus with its pound.
A butterfly sword misses Tragus with its slash.
Tragus dodges the attack!
A butterfly sword misses Tragus with its slash.
You pierce Tragus very hard.
You miss Tragus with your pierce.
Tragus dodges the attack!
You miss Tragus with your pierce.
Tragus looks pretty hurt.
Tragus pierces you very hard.
You feel weak as Tragus drains your energy and adds it to his own!
Tragus pierces you very hard.
HP:215 Move:609 Mana:716 Secs:22 >
A melon hammer barely pounds Tragus.
A melon hammer pounds Tragus hard.
A butterfly sword slashes Tragus hard.
A butterfly sword misses Tragus with its slash.
Tragus dodges the attack!
You miss Tragus with your pierce.
You miss Tragus with your pierce.
Tragus dodges the attack!
You miss Tragus with your pierce.
Tragus has some big nasty wounds and scratches.
Tragus pierces you very hard.
Tragus pierces you very hard.
Tragus quickly scrambles to his feet!
HP:190 Move:609 Mana:716 Secs:20 >
Tragus stealthly retreats from the battle.
HP:190 Move:609 Mana:716 Secs:20 > bash
Who would you like to bash?
HP:190 Move:609 Mana:716 Secs:19 > s
Road of the Songspells
It is quite clear by now that the musical notes that chime with your
every movement are heard only by you. Maybe the road itself has taken a
liking to you. Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything. Then
again, maybe you are just crazy. Maybe there are no sounds, there is no
road, there is no city, and you are not really here. You must be crazy if
you've been standing here talking to yourself for this long.
[ Exits: n s ]
A Moldavian townsperson is going about her business here.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:190 Move:608 Mana:716 Secs:19 > s
Road of the Songspells
The road runs alongside the grand Church of Light. Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.
[ Exits: n s ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:190 Move:607 Mana:716 Secs:19 > s
Road of the Songspells
With every step taken, or every foot floated over, this road sings
another note of its song to you. A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance. An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:190 Move:606 Mana:716 Secs:19 > s
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:190 Move:605 Mana:716 Secs:18 > s
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:190 Move:604 Mana:716 Secs:18 > s
A Cobblestone Path
This is a small path winding gently away from the great road. Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
A pink ball of fluff walks around, sniffing the ground.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:190 Move:603 Mana:716 Secs:18 > s
Before the Park Gates
The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park. A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park. Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:190 Move:602 Mana:716 Secs:18 > c 'cure c'
Okay.
You feel a lot better!
HP:262 Move:602 Mana:704 Secs:15 > c 'cure c'
Okay.
You feel a lot better!
HP:334 Move:602 Mana:692 Secs:13 > c 'cure c'
Okay.
You feel a lot better!
HP:405 Move:602 Mana:680 Secs:11 >
A pink, fluffy ball flies into the room.
HP:405 Move:602 Mana:680 Secs:10 > c 'cure c'
Okay.
You feel a lot better!
HP:478 Move:602 Mana:668 Secs:9 > c 'cure c'
c 'cure c'
Okay.
You feel a lot better!
HP:551 Move:602 Mana:656 Secs:7 > Okay.
You feel a lot better!
HP:626 Move:602 Mana:644 Secs:5 > c 'cure c'
Okay.
You feel a lot better!
HP:700 Move:602 Mana:632 Secs:3 > n
n
A Cobblestone Path
This is a small path winding gently away from the great road. Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:700 Move:601 Mana:632 Secs:1 > e
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:700 Move:600 Mana:632 Secs:1 >
Road of the Great Gods
This section of road stands just in front of the left side of the great
church. Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors. The frontmost butress that extends out from the west
side of the church wall helps to support it.
[ Exits: e w ]
A young gypsy girl slips in and out of the crowd.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:700 Move:599 Mana:632 Secs:1 >
A gypsy street urchin tried to steal something from you!
HP:734 Move:628 Mana:666 Secs:75 > sl
You float down toward the ground and go to sleep.
HP:734 Move:628 Mana:666 Secs:75 >
HP:734 Move:628 Mana:666 Secs:74 > wa
You awaken, and sit up.
HP:734 Move:628 Mana:666 Secs:73 > st
You stand up.
You slowly rise off the floor and hover in mid-air.
HP:734 Move:628 Mana:666 Secs:73 > l
Road of the Great Gods
This section of road stands just in front of the left side of the great
church. Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors. The frontmost butress that extends out from the west
side of the church wall helps to support it.
[ Exits: e w ]
A melon hammer hovers silently in mid-air here.
A melon hammer hovers silently in mid-air here.
A butterfly sword hovers silently in mid-air here.
A butterfly sword hovers silently in mid-air here.
A young gypsy girl slips in and out of the crowd.
HP:734 Move:628 Mana:666 Secs:73 > c 'disin' tragus
Cannot find the target of your spell!
HP:734 Move:628 Mana:666 Secs:70 > n
c 'disin' tragus
Alas, you cannot go that way...
HP:734 Move:628 Mana:666 Secs:70 > Cannot find the target of your spell!
HP:734 Move:628 Mana:666 Secs:70 > n
Alas, you cannot go that way...
HP:734 Move:628 Mana:666 Secs:69 > c 'disin' tragus
Cannot find the target of your spell!
HP:734 Move:628 Mana:666 Secs:69 > w
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:734 Move:627 Mana:666 Secs:68 > c 'disin' tragus
Cannot find the target of your spell!
HP:734 Move:627 Mana:666 Secs:67 > n
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:734 Move:626 Mana:666 Secs:67 > c 'disin' tragus
Cannot find the target of your spell!
HP:734 Move:626 Mana:666 Secs:66 > n
Road of the Songspells
With every step taken, or every foot floated over, this road sings
another note of its song to you. A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance. An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:734 Move:625 Mana:666 Secs:66 > c 'disin' tragus
Cannot find the target of your spell!
HP:734 Move:625 Mana:666 Secs:66 > n
c 'disin' tragus
Road of the Songspells
The road runs alongside the grand Church of Light. Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.
[ Exits: n s ]
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:734 Move:624 Mana:666 Secs:65 > Cannot find the target of your spell!
HP:734 Move:624 Mana:666 Secs:65 > n
c 'disin' tragus
Road of the Songspells
It is quite clear by now that the musical notes that chime with your
every movement are heard only by you. Maybe the road itself has taken a
liking to you. Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything. Then
again, maybe you are just crazy. Maybe there are no sounds, there is no
road, there is no city, and you are not really here. You must be crazy if
you've been standing here talking to yourself for this long.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:734 Move:623 Mana:666 Secs:64 > Cannot find the target of your spell!
HP:734 Move:623 Mana:666 Secs:64 > n
Road of the Songspells
Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild. The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.
[ Exits: n s ]
The corpse of the nobleman is lying here.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:734 Move:622 Mana:666 Secs:64 > c 'disin' tragus
Cannot find the target of your spell!
HP:734 Move:622 Mana:666 Secs:64 > n
The Songspells and Emerald Lane
Starting at the eastern edge of the transparent road is Emerald Lane.
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.
[ Exits: n e s ]
A little brown rat scurries around, looking for food.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:734 Move:621 Mana:666 Secs:63 > c 'disin' tragus
Cannot find the target of your spell!
HP:734 Move:621 Mana:666 Secs:62 > n
Road of the Songspells
As you travel down this road, you begin hearing soft, musical tones
floating through the air. The sounds are calm and at whisper volume - too
quiet to be church bells. They chime at regular intervals like a slow heart
beat. People pass back and forth around you, and nobody seems to be taking
any notice. You're beginning to wonder whether or not these bells are
in your head.
[ Exits: n s ]
You sense a hidden life form.
Oops! Your foot is caught on something as you fall to the ground!
A butterfly sword flies into the room.
A butterfly sword's foot catches on something as it falls to the ground!
A butterfly sword flies into the room.
A butterfly sword's foot catches on something as it falls to the ground!
A melon hammer flies into the room.
A melon hammer's foot catches on something as it falls to the ground!
A melon hammer flies into the room.
A melon hammer's foot catches on something as it falls to the ground!
HP:734 Move:620 Mana:666 Secs:62 > c 'disin' tragus
Suddenly, Tragus stabs you in the back!
HP:548 Move:620 Mana:666 Secs:62 > n
You miss Tragus with your pierce.
You pierce Tragus very hard.
You pierce Tragus very hard.
Tragus has some big nasty wounds and scratches.
Tragus pierces you extremely hard.
Tragus pierces you extremely hard.
HP:518 Move:620 Mana:666 Secs:61 >
You miss Tragus with your pierce.
You pierce Tragus hard.
Tragus has some big nasty wounds and scratches.
Tragus pierces you very hard.
You feel weak as Tragus drains your energy and adds it to his own!
HP:406 Move:620 Mana:666 Secs:59 > c 'disin' tragus
Tragus stealthly retreats from the battle.
HP:406 Move:620 Mana:666 Secs:59 > Maybe you should get on your feet first?
HP:406 Move:620 Mana:666 Secs:56 > Maybe you should get on your feet first?
HP:406 Move:620 Mana:666 Secs:56 > Maybe you should get on your feet first?
HP:406 Move:620 Mana:666 Secs:56 >
A butterfly sword quickly scrambles to its feet!
A butterfly sword slowly rises off the floor and hovers in mid-air.
A butterfly sword quickly scrambles to its feet!
A butterfly sword slowly rises off the floor and hovers in mid-air.
A melon hammer quickly scrambles to its feet!
A melon hammer slowly rises off the floor and hovers in mid-air.
A melon hammer quickly scrambles to its feet!
A melon hammer slowly rises off the floor and hovers in mid-air.
HP:406 Move:620 Mana:666 Secs:55 > st
You quickly scramble to your feet!
You slowly rise off the floor and hover in mid-air.
HP:406 Move:620 Mana:666 Secs:55 > c 'disin' tragus
Cannot find the target of your spell!
HP:406 Move:620 Mana:666 Secs:54 > s
The Songspells and Emerald Lane
Starting at the eastern edge of the transparent road is Emerald Lane.
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.
[ Exits: n e s ]
Tragus Priest of Death is standing here. (Red Aura)
A little brown rat scurries around, looking for food.
A butterfly sword flies into the room.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:406 Move:619 Mana:666 Secs:53 > c 'disin' tragus
Okay.
Tragus screams in horror as he rapidly disintegrates away!
HP:406 Move:619 Mana:591 Secs:53 > order followers assist jonas
Tragus pierces you very hard.
Tragus pierces you very hard.
You feel weak as Tragus drains your energy and adds it to his own!
You pierce Tragus very hard.
You pierce Tragus hard.
Tragus dodges the attack!
You miss Tragus with your pierce.
Tragus has some big nasty wounds and scratches.
HP:284 Move:619 Mana:591 Secs:51 >
Tragus stealthly retreats from the battle.
HP:284 Move:619 Mana:591 Secs:51 > You order all your followers to "assist jonas"
HP:284 Move:619 Mana:591 Secs:51 > c 'disin' tragus
Cannot find the target of your spell!
HP:284 Move:619 Mana:591 Secs:50 > n
Road of the Songspells
As you travel down this road, you begin hearing soft, musical tones
floating through the air. The sounds are calm and at whisper volume - too
quiet to be church bells. They chime at regular intervals like a slow heart
beat. People pass back and forth around you, and nobody seems to be taking
any notice. You're beginning to wonder whether or not these bells are
in your head.
[ Exits: n s ]
Oops! Your foot is caught on something as you fall to the ground!
A butterfly sword flies into the room.
A butterfly sword's foot catches on something as it falls to the ground!
The wire snaps from the force of a butterfly sword's foot!
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:284 Move:618 Mana:591 Secs:49 > st
c 'disin' tragus
You quickly scramble to your feet!
You slowly rise off the floor and hover in mid-air.
HP:284 Move:618 Mana:591 Secs:43 > Cannot find the target of your spell!
HP:284 Move:618 Mana:591 Secs:43 > c 'disin' tragus
Cannot find the target of your spell!
HP:284 Move:618 Mana:591 Secs:42 > s
The Songspells and Emerald Lane
Starting at the eastern edge of the transparent road is Emerald Lane.
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.
[ Exits: n e s ]
A little brown rat scurries around, looking for food.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:284 Move:617 Mana:591 Secs:42 > c 'disin' tragus
Cannot find the target of your spell!
HP:284 Move:617 Mana:591 Secs:41 > s
Road of the Songspells
Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild. The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.
[ Exits: n s ]
The corpse of the nobleman is lying here.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:284 Move:616 Mana:591 Secs:41 > c 'disin' tragus
Cannot find the target of your spell!
HP:284 Move:616 Mana:591 Secs:40 > s
Road of the Songspells
It is quite clear by now that the musical notes that chime with your
every movement are heard only by you. Maybe the road itself has taken a
liking to you. Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything. Then
again, maybe you are just crazy. Maybe there are no sounds, there is no
road, there is no city, and you are not really here. You must be crazy if
you've been standing here talking to yourself for this long.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:284 Move:615 Mana:591 Secs:40 > c 'disin' tragus
Cannot find the target of your spell!
HP:284 Move:615 Mana:591 Secs:39 > save
Saving Jonas.
HP:284 Move:615 Mana:591 Secs:39 > c 'disin' tragus
Cannot find the target of your spell!
HP:284 Move:615 Mana:591 Secs:37 > s
Road of the Songspells
The road runs alongside the grand Church of Light. Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.
[ Exits: n s ]
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:284 Move:614 Mana:591 Secs:36 > s
Road of the Songspells
With every step taken, or every foot floated over, this road sings
another note of its song to you. A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance. An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:284 Move:613 Mana:591 Secs:35 > s
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:284 Move:612 Mana:591 Secs:35 > s
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:284 Move:611 Mana:591 Secs:35 > s
A Cobblestone Path
This is a small path winding gently away from the great road. Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
A pink ball of fluff walks around, sniffing the ground.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:284 Move:610 Mana:591 Secs:35 > ss
Huh?!?
HP:284 Move:610 Mana:591 Secs:35 > n
n
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:284 Move:609 Mana:591 Secs:34 > n
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:284 Move:608 Mana:591 Secs:34 >
Road of the Songspells
With every step taken, or every foot floated over, this road sings
another note of its song to you. A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance. An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:284 Move:607 Mana:591 Secs:34 > n
n
Road of the Songspells
The road runs alongside the grand Church of Light. Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.
[ Exits: n s ]
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:284 Move:606 Mana:591 Secs:33 >
Road of the Songspells
It is quite clear by now that the musical notes that chime with your
every movement are heard only by you. Maybe the road itself has taken a
liking to you. Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything. Then
again, maybe you are just crazy. Maybe there are no sounds, there is no
road, there is no city, and you are not really here. You must be crazy if
you've been standing here talking to yourself for this long.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:284 Move:605 Mana:591 Secs:33 > n
n
Road of the Songspells
Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild. The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.
[ Exits: n s ]
The corpse of the nobleman is lying here.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:284 Move:604 Mana:591 Secs:33 >
The Songspells and Emerald Lane
Starting at the eastern edge of the transparent road is Emerald Lane.
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.
[ Exits: n e s ]
A little brown rat scurries around, looking for food.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:284 Move:603 Mana:591 Secs:33 > gr
Your group consists of:
Name Hit Move Mana Hit% Mana% Level TNL
Jonas 284 603 591 29% 34% 36 8.9m
A butterfly swor 223 -1 100 100% 100% 35 -
A butterfly swor 230 -1 100 100% 100% 35 -
A melon hammer 237 -1 100 100% 100% 35 -
A melon hammer 208 -1 100 91% 100% 35 -
HP:284 Move:603 Mana:591 Secs:31 > s
Road of the Songspells
Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild. The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.
[ Exits: n s ]
The corpse of the nobleman is lying here.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:284 Move:602 Mana:591 Secs:30 > e
Alas, you cannot go that way...
HP:284 Move:602 Mana:591 Secs:30 > s
Road of the Songspells
It is quite clear by now that the musical notes that chime with your
every movement are heard only by you. Maybe the road itself has taken a
liking to you. Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything. Then
again, maybe you are just crazy. Maybe there are no sounds, there is no
road, there is no city, and you are not really here. You must be crazy if
you've been standing here talking to yourself for this long.
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:284 Move:601 Mana:591 Secs:29 > e
Alas, you cannot go that way...
HP:284 Move:601 Mana:591 Secs:29 > s
Road of the Songspells
The road runs alongside the grand Church of Light. Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.
[ Exits: n s ]
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:284 Move:600 Mana:591 Secs:28 > s
Road of the Songspells
With every step taken, or every foot floated over, this road sings
another note of its song to you. A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance. An interesting smell of maple syrup and oranges wafts out
through the open door.
[ Exits: n s w ]
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:284 Move:599 Mana:591 Secs:27 > s
Road of the Songspells
Just north of an intersection, you travel along the magical Road of the
Songspells. For a split second the road directly underfoot glows a soft
blue and then returns to normal. The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.
[ Exits: n s ]
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:284 Move:598 Mana:591 Secs:27 > s
Songspell of the Great Gods
This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government. The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:284 Move:597 Mana:591 Secs:26 > s
A Cobblestone Path
This is a small path winding gently away from the great road. Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.
[ Exits: n s ]
A pink ball of fluff walks around, sniffing the ground.
A butterfly sword flies into the room.
A melon hammer flies into the room.
A melon hammer flies into the room.
HP:284 Move:596 Mana:591 Secs:26 > s
Before the Park Gates
The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park. A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround
the park. Perched atop each column is a stone figure of a prideful male
lion.
[ Exits: n ]
Tragus Priest of Death is standing here. (Red Aura)
A little brown rat scurries around, looking for food.
Oops! Your foot is caught on something as you fall to the ground!
A butterfly sword flies into the room.
A butterfly sword's foot catches on something as it falls to the ground!
A melon hammer flies into the room.
A melon hammer's foot catches on something as it falls to the ground!
A melon hammer flies into the room.
A melon hammer's foot catches on something as it falls to the ground!
The wire snaps from the force of a melon hammer's foot!
HP:284 Move:595 Mana:591 Secs:26 > s
s
A pink, fluffy ball flies into the room.
HP:284 Move:595 Mana:591 Secs:25 > c 'disin' tragus
Suddenly, Tragus stabs you in the back!
HP:99 Move:595 Mana:591 Secs:21 > Maybe you should get on your feet first?
HP:99 Move:595 Mana:591 Secs:20 > st
Maybe you should get on your feet first?
HP:99 Move:595 Mana:591 Secs:20 > Maybe you should get on your feet first?
HP:99 Move:595 Mana:591 Secs:20 > You quickly scramble to your feet!
HP:99 Move:595 Mana:591 Secs:20 >
Tragus dodges the attack!
You miss Tragus with your pierce.
Tragus dodges the attack!
You miss Tragus with your pierce.
You miss Tragus with your pierce.
Tragus has some big nasty wounds and scratches.
Tragus pierces you very hard.
You wimp out, and attempt to flee!
Panic! You can't escape!
HP:85 Move:595 Mana:591 Secs:19 > c 'disin' tragus
Okay.
Tragus screams in horror as he rapidly disintegrates away!
HP:85 Move:595 Mana:516 Secs:18 > c 'disin' tragus
Cannot find the target of your spell!
HP:85 Move:595 Mana:516 Secs:16 >
A butterfly sword quickly scrambles to its feet!
A butterfly sword slowly rises off the floor and hovers in mid-air.
A melon hammer quickly scrambles to its feet!
A melon hammer slowly rises off the floor and hovers in mid-air.
A melon hammer quickly scrambles to its feet!
A melon hammer slowly rises off the floor and hovers in mid-air.
A pink, fluffy ball flies away to the north.
Suddenly the tip of a spear emerges from your heart, and you die...
You are dead! Sorry...
You have lost control of a butterfly sword.
You have lost control of a butterfly sword.
You have lost control of a melon hammer.
You have lost control of a melon hammer.
Welcome to Insymnia MUD!
0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.